
In numpad notation, direction inputs are represented by a number corresponding to the direction the user inputs on their analogue stick, directional pad, or other input device.

In traditional 2D fighting games, a player makes their character jump straight up by pressing up on their controller. Similarly, diagonal jumps are performed by pressing diagonally to the upper-left or upper-right. These jumps can be written as 7 and 9 respectively. Players can make their characters crouch by holding down on their controller which is represented in numpad notation as holding 2. If no direction is listed, then it is assumed to be "neutral" or the number 5 which is the same as not pressing any direction at all.Īttack buttons, often called simply "buttons" for brevity, are represented by a capitalized letter. For instance, the button is represented by the capital letter K. On the Dustloop Wiki, some games will have an additional layer of differentiation in the form of color coding. Games such as Guilty Gear XRD and Granblue Fantasy Versus have in-game button prompts which are color coded, and as such Dustloop Wiki will attempt to match the colors of those prompts with text color coding. In numpad notation, attacks are represented by combining the direction the user must input with the attack button that the move uses. If a move is performed by pressing the button while holding forward the input will be represented as 6P. Similarly, pressing the button while holding down is represented as 2K. Most traditional 2D fighting games will allow players to input special moves by performing a series of inputs which usually involve three or more directions combined with an attack button. In numpad notation, these special moves are represented as a series of numbers followed by an attack button. Take for example Ky Kiske's fireball special, Stun Edge. This move is performed by inputting the directions down, then diagonally down-and-forward, then forward followed quickly by the attack button.

These directional inputs would be represented by 2 then 3 then 6 in that order. Many in-game training modes will show this with an icon representing the motion and an icon representing the attack button, in this case +. As such, Ky's Slash version fireball is notated in numpad notation as 236S.Ĭharge moves are performed by holding a direction and then switching to a specific direction and inputting an attack button. One example would be Venom's Stinger Aim attack which is input by holding backwards for a period of time then inputting forwards and pressing either the or attack button. Holding a button is indicated in numpad notation by surrounding the held input with a set of square brackets. This can apply to both directions, such as, or attack buttons, such as. Tekken tag tournament 2 pc wiki series#.
